Course Content
Digital Resources
Softwares and Programs where the main tools and software platforms used in VET are described, including Learning Management Systems (LMS) like Moodle, WordPress plugins such as Tutor LMS or LearnPress, and online meeting platforms like Zoom, Google Meet, and Jitsi. We will explore the key features, use cases, and considerations for choosing between free and paid options. Open Source and Open Access where we analyze the differences between open source software/platforms and open access, highlighting how these options support the sharing of knowledge and accessibility in education differently. The reasons why an institution might prefer one over the other, considering flexibility, cost, and customization, will be discussed. We will define the concept of Creative Commons, explaining how its licenses can be used to share educational resources legally and flexibly, promoting open access and the use of teaching materials.
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Technical compatibilities
Hardware and equipment necessary to effectively access and manage VET platforms, from both the user's and administrator's perspective. This includes computer configurations, audio/video devices, and other essential equipment. We will look further into Software and Programs that enhance the online learning experience, such as collaboration tools, video editing software, and solutions for tests and assessments online.
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Cybersecurity and Data Protection
Privacy and Data Protection in this section we discuss the safeguarding of sensitive information, focusing on legal requirements, ethical handling, and preventive measures against data breaches, by exploring methods to effectively manage and protect personal and institutional data. Cyber Security highlights the importance protecting educational systems from digital threats. It provides an overview of the strategies and technologies necessary to secure networks and devices used in VET environments. We examine common cyber threats and offer practical solutions for preventing unauthorized access and ensuring the continuity of educational operations.
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Technology and Digital Resources

Active practice is essential for developing the technical skills needed to successfully navigate online and hybrid learning environments. This section proposes a series of practical activities aimed at improving the digital literacy of students and educators.

Creating Interactive Educational Content

Duration: 4 hours.

Resources and Materials:

  • Computer with Internet connection and authoring software (e.g., iSpring Free, Adobe Captivate).
  • Educational material for reference (texts, images, videos).

Target Group and Number of Participants: Educators, 1-10 participants.

Learning Objectives and Goals:

  •   Learn to use an authoring tool to create interactive educational content.
  •   Develop a digital lesson that includes interactive elements such as quizzes or exercises.

Expected Outcomes:

  • Production of an interactive lesson ready to be implemented in a course.
  • Acquisition of basic skills in creating interactive e-learning content.

How to Do It:

  1. Brief theoretical introduction to authoring tools and their importance in VET.
  2. Each participant chooses a topic and designs a lesson structure.
  3. Use of the authoring tool to develop the lesson, integrating texts, images, and quizzes.
  4. Presentation of the created lessons to colleagues for feedback.

Feedback Control: Use an online form to collect opinions on the usability of the authoring tool and the effectiveness of the training received.

Additional Suggestions and Questions:

  • Explore the possibilities of using interactive content to differentiate learning.
  • Discuss how interactive elements can increase student engagement.

Managing a Video Conferencing Session

Duration: 2 hours.

Resources and Materials:

  • Computer with Internet connection.
  • Account on a video conferencing platform (e.g., Zoom, Jitsi Meet).
  • Material to present or discuss during the session.

Target Group and Number of Participants: Educators and students, 5-20 participants.

Learning Objectives and Goals:

  • Become familiar with setting up and managing a video conferencing session.
  • Learn to use advanced features like screen sharing and breakout rooms.
  • Expected Outcomes:
  • Ability to independently organize and conduct an effective video conferencing session.
  • Understanding of best practices for engaging remote participants.

How to Do It:

  1. Organize a video conferencing session by inviting participants.
  2. During the session, explore the different features of the platform.
  3. Conduct an activity or discussion that requires active participant interaction.
  4. At the end, ask for feedback on the participation experience.

Feedback:

  • Collect feedback through a survey or verbally to evaluate communication effectiveness and identify areas for improvement.
  • Additional Suggestions and Questions:
  • Reflect on how the different features can be exploited in specific educational contexts.
  • Discuss strategies for maintaining high attention and engagement online.

Online Collaboration and Effective Communication

Duration: 3 hours.

Resources and Materials:

  • Computer with Internet connection.
  • Account on a collaboration platform (e.g., Slack, Microsoft Teams, Discord).

Target Group and Number of Participants: Educators and students, 10-30 participants.

Learning Objectives and Goals:

  • Develop skills in effective communication and collaboration using digital tools.
  • Learn to create and manage virtual workspaces for classes or project groups.

Expected Outcomes:

  • Creation of an active virtual channel or workspace.
  • Demonstration of the ability to facilitate online group discussions and activities.

How to Do It:

  1. Introductory guide to using the selected collaboration platform.
  2. Participants create a workspace or channel dedicated to a specific theme or project.
  3. Organization of a collaborative activity, such as project planning or thematic discussion, leveraging the platform’s features.
  4. At the end of the activity, sharing experiences and collecting feedback to evaluate the effectiveness of communication and collaboration.

Feedback:

  • Distribute a questionnaire to collect feedback on the use of the platform and the effectiveness of online collaboration and communication.
  • Open discussion to share impressions, suggestions, and best practices identified during the activity.

Additional Suggestions and Questions:

  • Explore advanced features of the platforms to optimize collaboration and communication (e.g., integrations with other tools, use of bots for task automation).
  • Discuss how to effectively manage communication in large groups and maintain an inclusive and productive environment.
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